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Creating Puzzles to Solve Puzzles

Fikret Bugra Akyuz 
Game Designer / Level Designer

About Me
 

I’m Fikret Buğra Akyüz — a Game Designer and Level Designer who enjoys solving design problems the same way I enjoy solving puzzles: with curiosity, care, and a willingness to iterate.

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Over the past few years, I’ve designed over 3000 levels for casual and hybrid-casual mobile titles, from match-3s to 3D puzzle games.

My work blends creativity with structure — whether I’m planning progression systems, revising based on player data, or aligning with developers and artists to keep production smooth.

 

I believe that every challenge has at least one good solution — and when it doesn’t, that’s a perfect opportunity to invent one.

 

When I’m not designing, I’m usually learning — from GDC talks, design papers, teammates, or just tinkering with tools to make things better and faster.

See My Work

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